
Aided by an even stranger fellow going by the "G" initial, Doc is going to sneak by his captors when he's not slashing and blasting his way through, on the path towards uncovering this mystery. To what end, he's not willing to wait around and find out. StoryA peculiarly quiet doctor with a very particular set of skills has been abducted by sinister forces. Fixed various null refs and potential crashes.Set default text culture to Invariant Culture to help prevent non-English OS issues.Improved handling of broken/corrupt user.ini parsing.Fixed issue where tutorial prompts would appear even with tutorials turned off.Fixed key for padlock along Lighthouse coastal path not having correct id/description tags.Fixed issue where Fishdog bark/howl teasers would continue to play after they are disabled.Fixed issue where AI conversations would not resume correctly when loading a save.Fixed save/load issue with AI failing to return to leash.Fixed issue where AI would cancel search unexpectedly.Fixed issue where AI would fail to load task queue correctly and walk in place on load.Fixed issue where Brightness menu contrast images would not factoring base contrast correctly when first opening.Fixed Brightness menu slider arrows not working correctly.Tweaked AI patrols to feel a bit more natural.Tweaked tavern exterior and cellar geometry and added note to improve flow.Added Armored Huntsmen on the higher difficulties.Added additional Fishdogs on the higher difficulties.
GLOOMWOOD GAMEPLAY MANUAL


AI combat movement speed increased to 120%.Adjusted ammunition/supplies on all difficulties.

GLOOMWOOD GAMEPLAY CODE
Added a certain special Looking Glass-style code for safes.Increased the size of safes to allow players to hide in them.Tweaked AI vertical vision to reduce spotting players directly above.Increased stealth benefit from Lean action as long as body is obscured.
