
Kicking off roughly 25-years after the events of the original Supreme Commander, the events of the sequel are kicked off by the assassination of a newly elected president. As a result, the roles have seemingly switched and those who didn’t get it before are more likely to find a quality title, but those who got it before may be left feeling abandoned. In an effort to make the game more accessible, the developers have tweaked the gameplay.

Now Gas Powered Games has finally brought us Supreme Commander 2 and it’s everything you’d expect, except somehow it’s not. Those who didn’t were left to merely wonder what the big fuss was all about.
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For those able to keep up with the gigantic battles, robust economy system and deep upgrade mechanics you were treated to one hell of a real time strategy game. Supreme Commander has always been one of those games were you either get it or you don’t.

Supcom needs a lot more work before I'd spend my hard earned cash.Supreme Commander 2 - Cheat Happens Game Review Overall: I'd go with UAW or KW on the 360.
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Supcom is at least worth a rent, maybe they'll patch the game, but only UAW 360 seems to have this good fortune at the moment. The only good thing about this game is the expect feel, when the game isn't slowed to a crawl. This game barely runs on a PC, what makes them think it would be any better on the 360, and lastly the units are the most generic of any RTS to date. These guys should have just ripped the UAW 360 interface. Supreme Commander: The interface is the most horrible and clunky of the lot. Since they never released a patch for C&C 3, don't expect updates for this either. Kanes Wrath 360: C&C game-play, updated controls (not as good as UAW), fast game-play. Totally worth a buy, especially after they released a patch for better performance and bug fixes. Totally worth a For 360 RTS games in breaks down to this: Universe at War 360 : Best control scheme and unique faction designs hands down. … Expandįor 360 RTS games in breaks down to this: Universe at War 360 : Best control scheme and unique faction designs hands down. I still play this regularly after 6 months and I will continue to untill something better comes along. frame rates aren't too bad I found it only dropped when a massive battle was in progress (sometimes) and could be attributed to Lag.hey even halo 3 lags in LAN games on a gigabit ethernet and it didn't get pummelled for that- and it matters more in a FPS I did encounter crashes during Campaign mode so I advise saves every 30min ( these were mostly crashes returning to the game after a save? !) I have played many online / multiplayer / skirmish games and as long as all parties connections were good there were no issues. gameplay has never been about about pretty graphics. I don't know of another console RTS that has the amount of strategy / infrastructure that this game provides.Sure up close the units are not special to look at but considering the scope and ability to zoom out for a strategic view on 20x20km maps and most other RTS's limit of approx 50-100 units(minor skirmish) compared to that of supreme commanders' 500 (a war) no wonder those other games look prettier and offer the same old locked in camera- try zooming on Halo wars. There is also a sandbox mode in skirmish and as a single player you can use this to practise building without being rushed at also good for designing base templates and saving for later use. I think if some of these so called critics actually played the game for a period of time ( the campaign takes 2-3hrs per mission x 6 missions x 3 factions- do you really think that these critics played this through) they may have found that the interface is great once set up properly and find a bunch of hidden gems like templates where you can pre-design base or stand alone emplacements and task workers to build these freeing up valuable battle time.

With so much to offer and a customisable interface to allow for your preferred set-up and while you have to experiment to get the feel just right personally, this game allows you to alter reticle drift and magnetic unit stickyness amongst a long list of interface options. With so much to offer and a customisable interface to allow for your preferred set-up and This game doesn't deserve the bad ratings. This game doesn't deserve the bad ratings.
